โ† Back to game Trenchia

How to Play

A co-op action RPG on Solana โ€” raid, loot, and grow stronger.

๐Ÿ—บ๏ธOverview

Trenchia is a browser-based, multiplayer action-RPG. You explore a shared world, fight monsters in real time, complete quests, clear wave-events, and team up for co-op dungeon raids โ€” collecting gear, runes, gold, and Trenchia (Trenchia) along the way.

There are seven places to go: Tutorial Island where you start, Trenchia itself (the main world), The Underground, Trenchia: Act 2 for levels 15โ€“20 and Act 2.1 beyond it, and two instanced raid dungeons โ€” The Sealed Depths and Dragon's Hollow. Portals connect them.

Everything that matters is server-authoritative: the server simulates combat, loot, and currency, so your progress is safe and fair. Sign in with a Solana wallet to save your character permanently, or jump in instantly as a guest to try it out.

Playable on a phone โ€” you get a virtual joystick and touch buttons instead of the keyboard.

๐Ÿš€Getting Started

  • Play โ€” connects your Solana (Phantom) wallet. You sign a message to prove ownership (no transaction, no fee), and your progress is saved to your account. You pick a unique name the first time.
  • Play as Guest โ€” instant, no wallet. Great for trying the game, but nothing is saved when you leave.

After choosing, you pick a class (see below) and drop into the world. Your first steps are on a tutorial island; talk to the NPCs to learn the ropes, then take the portal to the main world of Trenchia.

Tip: a floating waypoint arrow points you toward quest-giver NPCs so you always know where to go next.

โš”๏ธClasses

Six classes, each with a distinct role and a kit of three abilities (keys 1 2 3). You can see each class's full ability list on the character-select screen before you commit.

ClassRoleHealthDamageDamage takenStyle
KnightTank130 +11/lvlร—1.22โˆ’30%Melee โ€” the biggest health pool and the toughest hide in the game; taunting whirlwind frontliner
BarbarianBerserker118 +9/lvlร—1.45โˆ’22%Melee โ€” the hardest-hitting swing in the game, with leaps and cleaves
MageCaster84 +7/lvlร—1.00โ€”Ranged โ€” fireballs, frost, and arcane bolts; the glass cannon
RangerRanged DPS90 +7/lvlร—1.00โ€”Ranged โ€” precise and multi-shot bow attacks, stays out of reach
RogueDuelist100 +8/lvlร—1.00โˆ’12%Melee โ€” the fastest blade and the highest crit chance in the game (32%), deadly even face-to-face
Hooded RogueAssassin100 +8/lvlร—1.03โˆ’12%Melee โ€” lower crit (20%) but backstabs from behind hit for ร—1.9; shines when something else holds aggro

Melee classes also drain life. Every swing that connects heals you for a share of your own max HP โ€” Knight 2.5%, Barbarian 2.2%, both rogues 1.2% (once per swing, no matter how many enemies it cleaves). Together with the damage reduction above, that's what lets a melee class hold a fight instead of drinking a potion after every kill.

Melee trade reach for durability: more health, a damage multiplier, flat damage reduction, and lifesteal โ€” because they fight inside monster range. Ranged classes get none of those and don't need them, because a kiting Ranger or Mage can finish most fights without being touched. Attack speed differs too: the Rogue swings every 0.6s, the Knight 0.85s, the Mage 0.9s, the Ranger 1.0s, the Barbarian 1.05s.

๐ŸŽฎControls & Combat

Moving

  • WASD โ€” how you move. There is no click-to-move; the left mouse button is your attack.
  • On phones โ€” a virtual joystick appears in the lower-left, with attack, ability and interact buttons on the right.
  • Y or Z โ€” summon or dismiss your mount (both keys work, for QWERTZ keyboards). Summoning channels for 1 second.
  • H โ€” Recall: channel for 3 seconds to teleport back to the map's spawn point. Moving, taking a hit, or pressing H again cancels it โ€” it's fast travel home, not an escape from a fight you're losing.

Fighting

  • Left-click โ€” attack toward your cursor. Your hero auto-aims at the nearest foe, so you don't have to pixel-hunt.
  • Space โ€” attack your current target without aiming. Hold it to keep swinging.
  • 1 2 3 โ€” your three class abilities (the numpad works too). Each has its own cooldown, shown on the ability bar.
  • C โ€” drink a health potion.
  • X โ€” rest to recover HP over time (you can't move while resting).
  • E โ€” pick up nearby loot, talk to an NPC, or step through a portal.

Panels

  • I or P โ€” your bag and character sheet (gear, runes, materials, currencies).
  • M โ€” the world map.
  • Enter โ€” chat. /Name your message sends a private whisper; /r replies to the last one. /invite Name forms a party.
  • Esc โ€” the game menu, or back out of whatever panel is open.

Damage & armor

Two things reduce incoming damage, and they stack.

1. Your class. Melee classes take a flat cut off everything โ€” Knight โˆ’30%, Barbarian โˆ’22%, both rogues โˆ’12%. Ranged classes get none, because they aren't supposed to be getting hit. This is the bigger of the two effects and it needs no gear.

2. Armor, as diminishing-returns percentage reduction โ€” damage ร— 100 / (armor + 100). You can never become immune, and every hit still lands for at least 1. Damage-over-time (burn, poison, bleed) ignores armor, but not your class reduction.

Only helmets and chest pieces carry armor โ€” boots give speed, capes give health โ€” so real armor totals are modest:

Your setArmorDamage reduced by
Lv 15 bone set26~21%
Lv 21 Dragon set45~31%
Lv 21, legendary and fully enhanced~129~56%
So a Knight in the Dragon set takes 31% off from armor and another 30% off for being a Knight โ€” a 60-damage hit lands for about 29.

Everything that heals you is a percentage, so nothing falls off as your health pool grows. Health potions restore max(25, 30% of your max HP). Resting (X) recovers 2% of max HP per second. The Knight's Second Wind restores 30% and the rogues' Recover 28% โ€” and skill ranks push those higher, up to 60% and 56% at rank 10. Melee classes also drain life on every connecting swing. Starting HP and HP-per-level are per class (Knight 130 +11/lvl down to Mage 84 +7/lvl โ€” see the class table). Base crit is 10% for ร—1.6 damage โ€” the Rogue crits at 32%, the Hooded Rogue at 20%. Striking from behind backstabs for ร—1.5 (Rogue) or ร—1.9 (Hooded Rogue).

Status effects

Chill (โˆ’50% speed) ยท Stun (can't act) ยท Burn (5/s) ยท Poison (3/s) ยท Bleed (4/s) ยท Rage (+35% damage) โ€” abilities apply these; higher skill ranks make them hit harder / last longer.

Stuns can't chain. After a stun you're Braced ๐Ÿ›ก๏ธ โ€” immune to further stuns for a few seconds โ€” so a pack of stunning monsters can never lock you down permanently. You always get a window to fight back or run.

๐Ÿ“ˆLeveling

Kill monsters and complete quests to earn XP. The level cap is 30; each level adds max HP (per class โ€” see the class table) and +1 flat damage and unlocks higher gear bands and tougher content โ€” leveling up also heals you to full.

A monster's level decides what it pays. Roughly:

Monster levelXP per killWhere
Lv 102,600Act 1 frontier & the dungeon
Lv 152,600Act 2 โ€” the first undead
Lv 206,750Act 2 โ€” the deepest undead

Higher-level monsters are always worth more, but they have proportionally more health too โ€” so no single band is a shortcut you can camp. Levels 15 โ†’ 30 take about 40 million XP in total, and the climb past 20 is the long endgame.

In a party (up to 3) or a raid, XP from a kill is shared among nearby members. Monsters have levels too โ€” the world is zoned so areas near spawn are gentle and the frontier is deadly. Match your level to the zone.

๐Ÿ›ก๏ธGear & Rarity

You equip a weapon plus four armor slots (helmet, chest, boots, cape). Every piece has a rarity and a level band.

Rarity

Higher rarity multiplies all of an item's stats:

Common ร—1.00 Uncommon ร—1.12 Rare ร—1.25 Epic ร—1.45 Legendary ร—1.70

Level bands

Gear is gated by a minimum level, and each band is a clear power step up. Roughly:

BandWeapon dmgWhere it comes from
Lv 38The starter shop
Lv 624Rare monster drops (~1%)
Lv 1072Rare monster drops (~1%)
Lv 15216The Skeleton Raid Box (every Bone King clear) โ€” the 9-piece skeleton set
Lv 21560The Dragon set โ€” a 1% drop from any Act 2 undead

Each band is roughly a 3ร— power step. Monster gear drops are cross-class โ€” you can find gear for any class, which makes it tradeable on the Market.

There are two bonus swords above the Lv10 line for Knights โ€” the Royal Sword (90) and the Dragon Sword (108) โ€” which drop rarely alongside the standard band.

โœจUpgrading & Runes

Enhancing (+)

Take gear to a smith to enhance it โ€” each + adds ~6% to its stats, up to a cap of +10. Only the first attempt is guaranteed; the odds drop from there. Nothing can break through +4, but from +5 onward a failure can destroy the item.

Upgrade toStonesGoldSuccessBreak on fail
+1030100%โ€”
+2012090%โ€”
+3127080%โ€”
+4348070%โ€”
+5575050%35%
+681,08030%45%
+7121,47020%55%
+8161,92010%65%
+9222,4305%75%
+10303,0001%80%

Reaching +10 from scratch takes about 1,000 attempts on average if you never lose the item โ€” the Enchantment Rune below is what makes the top of the table reachable at all.

Carry an Enchantment Rune when enhancing โ€” if the item would break, the rune is consumed instead and your gear survives.

Runes

Runes are non-stacking socketable boosts with their own rolled stats โ€” a weapon rune or an armor rune. Each rune is a unique instance (its rolled stats matter), and you slot it into a matching piece of gear.

Runes are rare: they only drop from the two world bosses โ€” the Bonelord and the Ancient Red Dragon (1% each) โ€” or from Shrine Boxes. Higher rarity = more stats (1 up to 4), and the coveted +XP% and +Gold% stats roll on legendary runes only.

Lucky Ryn (the gambler) will also re-roll a gear's rarity โ€” 60% reroll ยท 20% no change ยท 20% destroyed โ€” or gamble a rune for a different quality (risky: 70% destroy). A carried Gambling Angel saves gear from being destroyed.

โ›ฉ๏ธShrines & Shrine Boxes

Shrines are wave-event obelisks that appear in the world. Activate one (press E) and survive the waves of enemies it summons. Clear it and it drops a Shrine Box.

The box tier scales with the shrine's level, and higher tiers roll better rewards:

Shrine levelBox tier
Lv 4Common
Lv 6Uncommon
Lv 8Rare
Lv 10Epic
Lv 15Legendary

Open the box from your bag for one reward โ€” see Lootbox Odds for the exact chances.

Don't walk away mid-shrine. If every player leaves the area for 60 seconds, the shrine gives up: its remaining wave despawns and the obelisk resets to idle. Anyone can then start it fresh.

๐Ÿ’€Raids โ€” The Skeleton Raid

The co-op endgame, for groups of up to 8. Forge a Raid Seal at the Quartermaster (500 gold + 5 Bones โ€” skeletons drop Bones), form a group for free, and enter the private dungeon instance together โ€” each run spends 1 Seal (the leader pays for the group).

  • Inside, fight Level 10 skeletons down a crawl to the boss.
  • The Bone King waits at the end โ€” a real boss fight with telegraphed attacks to dodge.
  • Loot & XP are shared across everyone in the instance โ€” and each player rolls their own loot, so nobody has to fight over drops.
  • On the clear, every raider gets a Skeleton Raid Box โ€” open it from your bag for a Lv 15 skeleton set piece (10%, always rare or better), the Skeleton Horse, upgrade stones, grand skill tomes, Trenchia Trenchia, or gold (exact odds). The box is the only way to get the set.
  • The Bone King also drops a big pile of gold on death.
  • Inside the raid your personal loot rolls at 3ร— the normal gear / stone / tome odds, and every skeleton can drop Bones for your next Seal.
Difficulty scales with group size: a full group faces the toughest version; going in short-handed is harder per player. Bring friends.

The Dragon Raid โ€” Dragon's Hollow

The second raid, and a much harder one. The entry token is a Dragon Raid Seal: 5,000 gold + 5 Golden Sheets at the Quartermaster. Golden Sheets drop at 1% from every Act 2 undead, so one Seal is roughly 500 kills in the ash โ€” this raid is meant to be earned.

  • Inside are Dragon Whelps (Lv 20) and Dragon Drakes (Lv 25), at roughly 10,000 and 15,000 HP solo.
  • Lesser Wyrms are minibosses โ€” 125,000 HP, far more XP than the trash, and a 25% chance of a Dragon Box for each raider present.
  • The Crimson Tyrant (Lv 25) is the final boss: 250,000 HP solo, with telegraphed attacks to dodge.
  • Kill it and every raider gets a Dragon Box, then the raid returns you to Trenchia automatically after 8 seconds โ€” there's no exit portal to find.
HP scales with the group, same as the Skeleton Raid: those solo numbers are the floor. At a full 8 the Tyrant is over a million HP โ€” but you also bring eight players' damage.

Dragon Box

The Dragon Raid's payout, from the Crimson Tyrant and the Lesser Wyrms. Its headline prize is the Lv 21 Dragon set โ€” and unlike the Act 2 field drop, a piece out of this box is always epic or legendary.

RewardChanceNotes
Lv 21 Dragon weapon1%Epic 70% / Legendary 30%
Lv 21 Dragon armour~3.9%Same epic / legendary split
Rune~11.4%Random socket, any quality (6% legendary)
Gold~28.5%4,000โ€“20,000
Upgrade stones~18.5%25โ€“60
Grand skill tomes~11.6%1โ€“3
Trenchia Trenchia~10.1%2,500โ€“10,000
Greater XP Potion~8.4%1
Golden Sheets~6.6%1โ€“3 โ€” toward your next Seal

๐Ÿ‰Trenchia: Act 2

The second act โ€” a burned, ashen world reached by portal from Trenchia. Everything here is Level 15โ€“20, and it is a hard wall the first time you walk in.

Warden Sable runs the questline: seven quests that take you across the ash and end at the Dragon Lord. Follow it and it will show you the whole act.

The undead

Act 2 is populated by undead versions of the playable classes โ€” Fallen Knights, Rotten Berserkers, Grave Stalkers, Shrouded Reapers, Bone Archers and Lich Adepts, climbing from Lv15 to Lv20. They hit about as hard as Act 1's frontier, but they have roughly seven times the health of anything you fought there.

That gap is the design. The set is the gate โ€” the act goes from brutal to comfortable as you assemble it: an Act 2 undead is a ~14-second fight in Lv10 gear and a ~8-second one once the Dragon set lands.

Act 2 undead were rebalanced 2026-07-20: 1.8ร— the health and half the XP they used to give. They were paying Act 2 money for an Act 1 fight. Even after the cut, Act 2 is still the best XP-per-minute in the game at every stage โ€” 1.4ร— the best Act 1 spot the moment you walk in, and far more than that by Lv20.

The Dragon set (Lv 21)

Every Act 2 undead has a 1% chance to drop a piece of the 9-piece Dragon set โ€” 5 weapons at 560 damage (2.6ร— the Lv15 band) and 4 armor pieces. Drops are cross-class, so pieces you can't wear are worth real money on the Market.

The Dragon Lord

The act's boss: Level 20, 120,000 health โ€” three times the Ancient Red Dragon, and the largest health pool in the game. He guarantees a Dragon Crate on death: a 35% shot at the Dragon mount and a ~16% shot at a Lv 21 Dragon set piece (always rare or better), so about half of all crates pay something big. Full odds here.

Do not walk in at Lv15 in Act 1 gear. Clear the Skeleton Raid for the Lv15 set first, then chip away at Act 2 until the Dragon set starts landing.

๐Ÿ‚World Events โ€” the Black Bull hunt

Every 15 minutes, a Black Bull appears somewhere in Trenchia and is announced to everyone on the map. It carries a huge health pool and one unusual trait: it never fights back โ€” it runs. Chasing it down is the whole event, and a mount helps enormously.

The player who lands the killing blow takes the Bull Box (a 10% shot at the Bull mount, plus gear, stones and currency). If nobody brings it down within 8 minutes it escapes and the timer restarts.

Track it live on your minimap and the world map (M) โ€” the marker follows it wherever it runs, from anywhere on the map.

๐ŸŽLootbox Odds

Boxes are opened from your bag and pay out exactly one reward โ€” the roll picks a category, then the amount.

Shrine Box

Its grade matches the shrine's level (Common at Lv4 โ†’ Legendary at Lv15). Rune, gear, and quantity all scale up with the grade.

RewardChanceAmount
Gold~39%up to 500 (scales with shrine level)
Gear30%a random item in the box's gear band, random rarity
Trenchia Trenchia10%up to 4,500 (scales with shrine level)
Upgrade stones10%1 up to 3โ€“7 (by grade)
Rune5%at the box's rarity, 50/50 weapon or armor
Gambling Angel3%ร—1
Enchantment Rune3%ร—1

Scaling: gold and Trenchia amounts grow by +20% per shrine level above 4, before the caps.

Skeleton Raid Box

Dropped to every raider when the Bone King dies โ€” this is the only source of the Lv 15 skeleton set. One reward per box:

RewardChanceAmount
Lv 15 skeleton set piece10%a random piece of the 9-piece set (any class) โ€” always rare or better: 55% rare ยท 33% epic ยท 12% legendary
Skeleton Horse (mount)5%the rare undead steed
Upgrade stones5%3 โ€“ 8 โ€” enhance your gear (+1 โ€ฆ +10)
Grand skill tomes5%1 โ€“ 3 โ€” upgrade your spells at the Skillmaster
Trenchia Trenchia20%2,250 / 4,500 / 11,250 / 22,500 (7,500 is the jackpot, rarest)
Gold55%250 โ€“ 3,000 by a rarity roll

Each raider opens their own box, so everything is rolled per-player โ€” nobody races for a shared pile. A full 8-player clear averages roughly one set piece across the group, so the set is a long chase.

Mount Boxes

Bought from the Stablemaster: the Bull Box and Dragon Box at 45,000 Trenchia, the Griffin Crate at 54,000 Trenchia. Each carries a 10% chance at its mount; otherwise a consolation prize:

RewardAmount
The mount (Bull / Dragon / Griffin)10%
Gold800 โ€“ 4,000
Upgrade stones8 โ€“ 25
Gambling Angel / Enchantment Rune1 (sometimes 2)
XP Potionร—1

Two mount boxes can't be bought at all. The Bull Box drops free to whoever kills the Black Bull, and the Dragon Crate drops from the Dragon Lord every time he falls.

Dragon Crate โ€” the best box in the game

Only the Dragon Lord drops it, and it's the one crate that can pay out equipment:

RewardChanceNotes
Dragon mount35%the fastest steed in the game
Lv 21 Dragon set piece~16%a random one of the 9 pieces (any class) โ€” always rare or better: 55% rare ยท 33% epic ยท 12% legendary
Gold / stones / consumables~49%the same consolation pool as the other crates

So roughly half of all Dragon Crates pay a mount or a piece of the endgame set. It's a bonus on top of the boss fight, not the main way to gear up โ€” the undead drop it at 1% a kill, so the crate is now the faster route.

TrenchiaTrenchia โ€” the premium currency

Trenchia (Trenchia) is the game's premium currency. Unlike gold (which you farm endlessly), Trenchia is earned from real activity โ€” daily play, boss kills, achievements, and streaks โ€” or bought on-chain via the Banker. It's deliberately not something you can grind mindlessly.

How to earn Trenchia

SourceRewardNotes
Finish all of today's daily bounties+1,200 TrenchiaOnce per day
First Bonelord kill of the day+1,350 TrenchiaPer player, resets daily
First Red Dragon kill of the day+3,000 TrenchiaPer player, resets daily
Login streak โ€” 7 days+2,250 TrenchiaPaid when the streak reaches the milestone
Login streak โ€” 14 days+4,500 Trenchia
Login streak โ€” 30 days+12,000 Trenchia
Achievements (claim at the Chronicler)1,125โ€“11,250 Trenchia8 one-time deeds โ€” see below
Skeleton Raid Box2,250โ€“22,500 Trenchia20% of boxes, on raid clears
Shrine Boxesup to 10010% of boxes (scales with shrine level)
Selling on the MarketanyList items priced in Trenchia (5% fee)
Deposit the on-chain token at the Bankerlive ratethe Banker shows the current Trenchia per token โ€” see Banking

Achievements (one-time, 38,250 Trenchia total)

AchievementDeedReward
Seasoned AdventurerReach Level 10+1,125 Trenchia
Veteran of TrenchiaReach Level 15+2,250 Trenchia
Living LegendReach Level 20+4,500 Trenchia
Master of the ForgeEnhance any item to +10+4,500 Trenchia
SealbreakerClear a Level 15 Shrine+3,375 Trenchia
Depths ConquerorDefeat the Bone King+4,500 Trenchia
Bone-cladWear a full Level 15 set+6,750 Trenchia
DragonslayerComplete Act 1 (slay the Red Dragon)+11,250 Trenchia

Deeds unlock automatically the moment you earn them (with a toast) โ€” you then claim the Trenchia from Chronicler Elara.

What to spend it on

  • Premium consumables and the XP Potions (from Bram) โ€” see below
  • Mount boxes (a shot at rare steeds)
  • Market purchases โ€” buy other players' listings priced in Trenchia
  • Withdraw it to the on-chain token via the Banker

XP Potions

Merchant Bram stocks two. Drink one from your bag; the buff is lost if you die, so pop it when you're settled into a farm spot, not before a boss pull.

PotionBoostDurationPrice
๐Ÿงช XP Potion+50%15 min22,500 Trenchia
๐ŸŒŸ Greater XP Potion+100%30 min67,500 Trenchia

The Greater potion is 4ร— the total boost for 3ร— the price, so buying it beats buying three small ones. They don't stack โ€” drinking one replaces the other, so don't waste a Greater on top of a potion that's still running.

Guardians

A Guardian is a small companion that flies above your head. It sits in its own bag slot โ€” you can own as many as you like (duplicates included) but only one can be equipped, and its bonuses apply the moment it is. Spares can be sold on the Market.

GuardianBonusSource
๐Ÿธ Pepe+10% XP ยท +250 max HPGuardian Box (3%)
๐Ÿ• Doge+10% XP ยท +10% move speedGuardian Box (3%)
๐Ÿฆ… Griffin+10% move speed ยท +250 max HPNot yet obtainable โ€” a future boss reward

The XP bonus is a separate multiplier from XP Potions and rune perks, so a Greater XP Potion (+100%) on a Doge (+10%) pays ร—2.2, not ร—2.1.

Guardian Box โ€” Merchant Bram, 30,000 Trenchia. One reward per box, full odds:

RewardChance
๐Ÿธ Pepe (Guardian)3.00%
๐Ÿ• Doge (Guardian)3.00%
๐Ÿช™ Gold (1,000โ€“5,000)28.20%
๐Ÿชจ Upgrade Stones (10โ€“30)24.44%
๐Ÿ“— Minor Skill Tome (1โ€“3)13.16%
๐Ÿงช XP Potion9.40%
๐Ÿ“˜ Major Skill Tome (1โ€“2)8.46%
๐ŸŒŸ Greater XP Potion6.58%
๐Ÿ“• Grand Skill Tome3.76%

A guardian lands 6% of the time โ€” about 17 boxes (~500,000 Trenchia) for your first one on average, or 33 if you're chasing a specific one. Duplicates are real copies โ€” you can only equip one at a time, but a spare is tradeable on the Market, so a repeat roll is a sellable asset rather than a wasted open.

Class Change Ticket

Your class is fixed when you create your character. Merchant Bram sells the one way to change it: a Class Change Ticket for 500,000 Trenchia โ€” the most expensive item in the game.

  • Click the ticket in your bag and pick your new class. It is consumed on use.
  • Your level, XP, gold, Trenchia, armor, runes, mounts, quests and skill ranks all carry over.
  • A weapon your new class can't hold is unequipped into your bag โ€” nothing is lost, but you'll want a matching weapon ready.
  • The game reloads to rebuild your hero, so you'll sign in again. It can't be used while dead or inside the arena or a raid.

๐Ÿ›’Market

The player Market (at the broker NPC) is a consignment marketplace. List almost anything from your inventory โ€” gear, runes, materials, potions, or spare mounts โ€” priced in gold or Trenchia. When it sells, you get paid even if you're offline.

  • 5% seller fee on every sale (you receive 95% of the listed price).
  • You can sell any inventory kind except your donkey (the free starter mount) and active quest items.
  • Listings are held in escrow โ€” cancel any time to get your item back.
  • Listings last 1 day. Every row shows its countdown. If it hasn't sold when the day is up it stops being visible or buyable, and the item comes straight back to your bag โ€” instantly if you're online, otherwise the moment you next log in. Nothing is ever lost, so an unsold item just means you can relist it cheaper.
Priced something too high? You don't have to babysit it โ€” it will find its way home in 24 hours.

๐Ÿ˜๏ธBuildings โ€” rent property, earn while away

Some buildings around Trenchia carry a door sign โ€” walk up and press E to rent them (wallet accounts only). While your lease runs, the building's worker grinds for you: it pays Trenchia Trenchia rent every hour and hunts real monsters whose loot, gold, and XP are rolled with the exact same drop tables as normal kills.

BuildingFirst rent (24h)Rent incomeItem rewardWorkerLoot pool
๐Ÿ—ผ Guard Tower450,000 Trenchia8,000 Trenchia/hevery 3h80 kills/hMonsters up to Lv 6 โ€” the only worker that can bring back gear drops
๐ŸŒพ Farmstead337,500 Trenchia5,000 Trenchia/hevery 4h40 kills/hMonsters up to Lv 4
๐Ÿ  Town House225,000 Trenchia3,000 Trenchia/hevery 6h20 kills/hMonsters up to Lv 3
  • First rent is paid in Trenchia Trenchia (see the table) and lasts 24 hours. Extending the lease costs 500 gold per extra hour โ€” but you can only hold 24 hours of lease at a time, so top it up as it runs down.
  • Earnings pile up for the whole lease โ€” collect at the door any time. โš ๏ธ But collect BEFORE the lease ends: once it expires, anything still uncollected (rent, loot and item rewards alike) is gone.
  • Kills roll the real drop tables: gold, potions, upgrade stones, skill tomes, Bones from skeletons โ€” and gear from Lv 6 hunts (Guard Tower). No boss-only loot (runes, bounties) and no quest progress.
  • Every few hours the building also banks a Trenchia item reward โ€” see below. Pending rewards show on the door panel with a countdown to the next one.
  • The renter can sell the remaining lease to another player, priced in gold or Trenchia (5% fee, like the Market). Collect before selling โ€” uncollected loot doesn't transfer (pending rent is auto-paid to you).
  • When a lease expires the building goes straight back up for rent, and the old renter's uncollected earnings are forfeit โ€” there are no leftovers to claim.

Trenchia item reward

On top of the hourly rent, a building banks one random item from Merchant Bram's stock every few hours (3h / 4h / 6h by tier). They arrive in your bag when you collect at the door.

ItemChanceBram's price
Gambling Angel30%15,000 Trenchia
Enchantment Rune30%15,000 Trenchia
XP Potion22%22,500 Trenchia
Guardian Box12%30,000 Trenchia
Greater XP Potion6%67,500 Trenchia

Averages about 21,600 Trenchia of shop value per roll โ€” so a Guard Tower's 8 rewards a day are worth more than its cash rent. The Class Change Ticket is deliberately excluded.

Collect before you sell. Selling a lease auto-pays your pending rent, but worker loot and any banked item rewards do not transfer โ€” they're lost.

๐ŸฆBanking โ€” on-chain Trenchia

The Banker (Voss) bridges in-game Trenchia with the real on-chain Trenchia token.

Deposit

  1. Send Trenchia tokens from your logged-in wallet to the vault address shown at the Banker.
  2. Click "Check for deposit" โ€” the server scans the chain and credits your Trenchia balance.
Deposit from your logged-in wallet โ€” deposits from any other wallet can't be matched to your account.

Withdraw

Request a withdrawal (minimum 10,000 Trenchia).

๐ŸŽMounts

Mounts make you faster. You start with a free Donkey; ride and switch mounts from your bag. Only the Horse is buyable for gold โ€” the rest are earned from boxes and raids.

MountSpeedHow to get
Donkeyร—1.35Free starter (can't be sold)
Horseร—1.6Stablemaster โ€” 5,000 gold
Bullร—1.7Bull Box (45,000 Trenchia) โ€” drop-only
Skeleton Horseร—1.8Skeleton Raid Box โ€” drop-only
Dragonร—1.9Dragon Box (45,000 Trenchia), or the Dragon Crate from the Dragon Lord โ€” drop-only
Griffinร—1.9Griffin Crate (54,000 Trenchia at the Stablemaster) โ€” drop-only

The Dragon and the Griffin are tied for the fastest in the game. Summon or dismiss with Y or Z; the summon channels for a second and breaks if you move.

๐Ÿ“…Daily Bounties & Streaks

Visit the Herald each day:

  • Login reward โ€” gold + potions, scaling with your login streak (from 60 gold up to a 300 cap, and 1โ€“3 potions). Claim it once per day.
  • Daily bounties โ€” 3 rotating objectives (from a pool of 8) that reset at midnight. Each pays gold + XP; finishing all three adds a +1,200 Trenchia bonus.
  • Streaks โ€” logging in on consecutive days builds a streak that boosts your login reward and pays Trenchia milestones at 7 / 14 / 30 days.

๐ŸงญNPC Directory

NPCWhat they do
Scout FinnStands at spawn to explain the basics โ€” start here if you're new
Elder RowanThe tutorial quests, and opens the portal to Trenchia
Captain MiraThe Act 1 questline โ€” a long chain through both world bosses and on into Act 2
Warden SableThe Act 2 questline โ€” seven quests ending at the Dragon Lord
Herald OrrinDaily login reward + daily bounties
Chronicler ElaraView achievements & claim their Trenchia
Banker VossDeposit / withdraw the on-chain Trenchia token
Quartermaster KaelForges Raid Seals (500 gold + 5 Bones)
Stablemaster FinnBuy the Horse; sells Bull & Dragon boxes
Lucky RynGamble gear rarity & runes
Broker VexThe player Market
The Black MarketBuys your gear for Trenchia Trenchia instead of gold โ€” the one way to turn loot into premium currency
Merchant BramPotions + premium consumables (Angel, Enchant Rune, both XP Potions)
Weaponsmith Doran / Armorer GretaGear shop + enhance (+)
Skillmaster Sage RowanUpgrade class abilities with skill tomes
Loremaster AldwinThe Champions leaderboard โ€” the realm's top adventurers by level

Trenchia ยท How to Play โ€” return to the game