๐บ๏ธOverview
Trenchia is a browser-based, multiplayer action-RPG. You explore a shared world, fight monsters in real time, complete quests, clear wave-events, and team up for co-op dungeon raids โ collecting gear, runes, gold, and Trenchia (
) along the way.
There are seven places to go: Tutorial Island where you start, Trenchia itself (the main world), The Underground, Trenchia: Act 2 for levels 15โ20 and Act 2.1 beyond it, and two instanced raid dungeons โ The Sealed Depths and Dragon's Hollow. Portals connect them.
Everything that matters is server-authoritative: the server simulates combat, loot, and currency, so your progress is safe and fair. Sign in with a Solana wallet to save your character permanently, or jump in instantly as a guest to try it out.
๐Getting Started
- Play โ connects your Solana (Phantom) wallet. You sign a message to prove ownership (no transaction, no fee), and your progress is saved to your account. You pick a unique name the first time.
- Play as Guest โ instant, no wallet. Great for trying the game, but nothing is saved when you leave.
After choosing, you pick a class (see below) and drop into the world. Your first steps are on a tutorial island; talk to the NPCs to learn the ropes, then take the portal to the main world of Trenchia.
โ๏ธClasses
Six classes, each with a distinct role and a kit of three abilities (keys 1 2 3). You can see each class's full ability list on the character-select screen before you commit.
| Class | Role | Health | Damage | Damage taken | Style |
|---|---|---|---|---|---|
| Knight | Tank | 130 +11/lvl | ร1.22 | โ30% | Melee โ the biggest health pool and the toughest hide in the game; taunting whirlwind frontliner |
| Barbarian | Berserker | 118 +9/lvl | ร1.45 | โ22% | Melee โ the hardest-hitting swing in the game, with leaps and cleaves |
| Mage | Caster | 84 +7/lvl | ร1.00 | โ | Ranged โ fireballs, frost, and arcane bolts; the glass cannon |
| Ranger | Ranged DPS | 90 +7/lvl | ร1.00 | โ | Ranged โ precise and multi-shot bow attacks, stays out of reach |
| Rogue | Duelist | 100 +8/lvl | ร1.00 | โ12% | Melee โ the fastest blade and the highest crit chance in the game (32%), deadly even face-to-face |
| Hooded Rogue | Assassin | 100 +8/lvl | ร1.03 | โ12% | Melee โ lower crit (20%) but backstabs from behind hit for ร1.9; shines when something else holds aggro |
Melee classes also drain life. Every swing that connects heals you for a share of your own max HP โ Knight 2.5%, Barbarian 2.2%, both rogues 1.2% (once per swing, no matter how many enemies it cleaves). Together with the damage reduction above, that's what lets a melee class hold a fight instead of drinking a potion after every kill.
Melee trade reach for durability: more health, a damage multiplier, flat damage reduction, and lifesteal โ because they fight inside monster range. Ranged classes get none of those and don't need them, because a kiting Ranger or Mage can finish most fights without being touched. Attack speed differs too: the Rogue swings every 0.6s, the Knight 0.85s, the Mage 0.9s, the Ranger 1.0s, the Barbarian 1.05s.
๐ฎControls & Combat
Moving
- WASD โ how you move. There is no click-to-move; the left mouse button is your attack.
- On phones โ a virtual joystick appears in the lower-left, with attack, ability and interact buttons on the right.
- Y or Z โ summon or dismiss your mount (both keys work, for QWERTZ keyboards). Summoning channels for 1 second.
- H โ Recall: channel for 3 seconds to teleport back to the map's spawn point. Moving, taking a hit, or pressing H again cancels it โ it's fast travel home, not an escape from a fight you're losing.
Fighting
- Left-click โ attack toward your cursor. Your hero auto-aims at the nearest foe, so you don't have to pixel-hunt.
- Space โ attack your current target without aiming. Hold it to keep swinging.
- 1 2 3 โ your three class abilities (the numpad works too). Each has its own cooldown, shown on the ability bar.
- C โ drink a health potion.
- X โ rest to recover HP over time (you can't move while resting).
- E โ pick up nearby loot, talk to an NPC, or step through a portal.
Panels
- I or P โ your bag and character sheet (gear, runes, materials, currencies).
- M โ the world map.
- Enter โ chat.
/Name your messagesends a private whisper;/rreplies to the last one./invite Nameforms a party. - Esc โ the game menu, or back out of whatever panel is open.
Damage & armor
Two things reduce incoming damage, and they stack.
1. Your class. Melee classes take a flat cut off everything โ Knight โ30%, Barbarian โ22%, both rogues โ12%. Ranged classes get none, because they aren't supposed to be getting hit. This is the bigger of the two effects and it needs no gear.
2. Armor, as diminishing-returns percentage reduction โ damage ร 100 / (armor + 100). You can never become immune, and every hit still lands for at least 1. Damage-over-time (burn, poison, bleed) ignores armor, but not your class reduction.
Only helmets and chest pieces carry armor โ boots give speed, capes give health โ so real armor totals are modest:
| Your set | Armor | Damage reduced by |
|---|---|---|
| Lv 15 bone set | 26 | ~21% |
| Lv 21 Dragon set | 45 | ~31% |
| Lv 21, legendary and fully enhanced | ~129 | ~56% |
Everything that heals you is a percentage, so nothing falls off as your health pool grows. Health potions restore max(25, 30% of your max HP). Resting (X) recovers 2% of max HP per second. The Knight's Second Wind restores 30% and the rogues' Recover 28% โ and skill ranks push those higher, up to 60% and 56% at rank 10. Melee classes also drain life on every connecting swing. Starting HP and HP-per-level are per class (Knight 130 +11/lvl down to Mage 84 +7/lvl โ see the class table). Base crit is 10% for ร1.6 damage โ the Rogue crits at 32%, the Hooded Rogue at 20%. Striking from behind backstabs for ร1.5 (Rogue) or ร1.9 (Hooded Rogue).
Status effects
Chill (โ50% speed) ยท Stun (can't act) ยท Burn (5/s) ยท Poison (3/s) ยท Bleed (4/s) ยท Rage (+35% damage) โ abilities apply these; higher skill ranks make them hit harder / last longer.
Stuns can't chain. After a stun you're Braced ๐ก๏ธ โ immune to further stuns for a few seconds โ so a pack of stunning monsters can never lock you down permanently. You always get a window to fight back or run.
๐Leveling
Kill monsters and complete quests to earn XP. The level cap is 30; each level adds max HP (per class โ see the class table) and +1 flat damage and unlocks higher gear bands and tougher content โ leveling up also heals you to full.
A monster's level decides what it pays. Roughly:
| Monster level | XP per kill | Where |
|---|---|---|
| Lv 10 | 2,600 | Act 1 frontier & the dungeon |
| Lv 15 | 2,600 | Act 2 โ the first undead |
| Lv 20 | 6,750 | Act 2 โ the deepest undead |
Higher-level monsters are always worth more, but they have proportionally more health too โ so no single band is a shortcut you can camp. Levels 15 โ 30 take about 40 million XP in total, and the climb past 20 is the long endgame.
In a party (up to 3) or a raid, XP from a kill is shared among nearby members. Monsters have levels too โ the world is zoned so areas near spawn are gentle and the frontier is deadly. Match your level to the zone.
๐ก๏ธGear & Rarity
You equip a weapon plus four armor slots (helmet, chest, boots, cape). Every piece has a rarity and a level band.
Rarity
Higher rarity multiplies all of an item's stats:
Common ร1.00 Uncommon ร1.12 Rare ร1.25 Epic ร1.45 Legendary ร1.70
Level bands
Gear is gated by a minimum level, and each band is a clear power step up. Roughly:
| Band | Weapon dmg | Where it comes from |
|---|---|---|
| Lv 3 | 8 | The starter shop |
| Lv 6 | 24 | Rare monster drops (~1%) |
| Lv 10 | 72 | Rare monster drops (~1%) |
| Lv 15 | 216 | The Skeleton Raid Box (every Bone King clear) โ the 9-piece skeleton set |
| Lv 21 | 560 | The Dragon set โ a 1% drop from any Act 2 undead |
Each band is roughly a 3ร power step. Monster gear drops are cross-class โ you can find gear for any class, which makes it tradeable on the Market.
There are two bonus swords above the Lv10 line for Knights โ the Royal Sword (90) and the Dragon Sword (108) โ which drop rarely alongside the standard band.
โจUpgrading & Runes
Enhancing (+)
Take gear to a smith to enhance it โ each + adds ~6% to its stats, up to a cap of +10. Only the first attempt is guaranteed; the odds drop from there. Nothing can break through +4, but from +5 onward a failure can destroy the item.
| Upgrade to | Stones | Gold | Success | Break on fail |
|---|---|---|---|---|
| +1 | 0 | 30 | 100% | โ |
| +2 | 0 | 120 | 90% | โ |
| +3 | 1 | 270 | 80% | โ |
| +4 | 3 | 480 | 70% | โ |
| +5 | 5 | 750 | 50% | 35% |
| +6 | 8 | 1,080 | 30% | 45% |
| +7 | 12 | 1,470 | 20% | 55% |
| +8 | 16 | 1,920 | 10% | 65% |
| +9 | 22 | 2,430 | 5% | 75% |
| +10 | 30 | 3,000 | 1% | 80% |
Reaching +10 from scratch takes about 1,000 attempts on average if you never lose the item โ the Enchantment Rune below is what makes the top of the table reachable at all.
Runes
Runes are non-stacking socketable boosts with their own rolled stats โ a weapon rune or an armor rune. Each rune is a unique instance (its rolled stats matter), and you slot it into a matching piece of gear.
Lucky Ryn (the gambler) will also re-roll a gear's rarity โ 60% reroll ยท 20% no change ยท 20% destroyed โ or gamble a rune for a different quality (risky: 70% destroy). A carried Gambling Angel saves gear from being destroyed.
โฉ๏ธShrines & Shrine Boxes
Shrines are wave-event obelisks that appear in the world. Activate one (press E) and survive the waves of enemies it summons. Clear it and it drops a Shrine Box.
The box tier scales with the shrine's level, and higher tiers roll better rewards:
| Shrine level | Box tier |
|---|---|
| Lv 4 | Common |
| Lv 6 | Uncommon |
| Lv 8 | Rare |
| Lv 10 | Epic |
| Lv 15 | Legendary |
Open the box from your bag for one reward โ see Lootbox Odds for the exact chances.
๐Raids โ The Skeleton Raid
The co-op endgame, for groups of up to 8. Forge a Raid Seal at the Quartermaster (500 gold + 5 Bones โ skeletons drop Bones), form a group for free, and enter the private dungeon instance together โ each run spends 1 Seal (the leader pays for the group).
- Inside, fight Level 10 skeletons down a crawl to the boss.
- The Bone King waits at the end โ a real boss fight with telegraphed attacks to dodge.
- Loot & XP are shared across everyone in the instance โ and each player rolls their own loot, so nobody has to fight over drops.
- On the clear, every raider gets a Skeleton Raid Box โ open it from your bag for a Lv 15 skeleton set piece (10%, always rare or better), the Skeleton Horse, upgrade stones, grand skill tomes,
Trenchia, or gold (exact odds). The box is the only way to get the set. - The Bone King also drops a big pile of gold on death.
- Inside the raid your personal loot rolls at 3ร the normal gear / stone / tome odds, and every skeleton can drop Bones for your next Seal.
The Dragon Raid โ Dragon's Hollow
The second raid, and a much harder one. The entry token is a Dragon Raid Seal: 5,000 gold + 5 Golden Sheets at the Quartermaster. Golden Sheets drop at 1% from every Act 2 undead, so one Seal is roughly 500 kills in the ash โ this raid is meant to be earned.
- Inside are Dragon Whelps (Lv 20) and Dragon Drakes (Lv 25), at roughly 10,000 and 15,000 HP solo.
- Lesser Wyrms are minibosses โ 125,000 HP, far more XP than the trash, and a 25% chance of a Dragon Box for each raider present.
- The Crimson Tyrant (Lv 25) is the final boss: 250,000 HP solo, with telegraphed attacks to dodge.
- Kill it and every raider gets a Dragon Box, then the raid returns you to Trenchia automatically after 8 seconds โ there's no exit portal to find.
Dragon Box
The Dragon Raid's payout, from the Crimson Tyrant and the Lesser Wyrms. Its headline prize is the Lv 21 Dragon set โ and unlike the Act 2 field drop, a piece out of this box is always epic or legendary.
| Reward | Chance | Notes |
|---|---|---|
| Lv 21 Dragon weapon | 1% | Epic 70% / Legendary 30% |
| Lv 21 Dragon armour | ~3.9% | Same epic / legendary split |
| Rune | ~11.4% | Random socket, any quality (6% legendary) |
| Gold | ~28.5% | 4,000โ20,000 |
| Upgrade stones | ~18.5% | 25โ60 |
| Grand skill tomes | ~11.6% | 1โ3 |
Trenchia ![]() | ~10.1% | 2,500โ10,000 |
| Greater XP Potion | ~8.4% | 1 |
| Golden Sheets | ~6.6% | 1โ3 โ toward your next Seal |
๐Trenchia: Act 2
The second act โ a burned, ashen world reached by portal from Trenchia. Everything here is Level 15โ20, and it is a hard wall the first time you walk in.
Warden Sable runs the questline: seven quests that take you across the ash and end at the Dragon Lord. Follow it and it will show you the whole act.
The undead
Act 2 is populated by undead versions of the playable classes โ Fallen Knights, Rotten Berserkers, Grave Stalkers, Shrouded Reapers, Bone Archers and Lich Adepts, climbing from Lv15 to Lv20. They hit about as hard as Act 1's frontier, but they have roughly seven times the health of anything you fought there.
That gap is the design. The set is the gate โ the act goes from brutal to comfortable as you assemble it: an Act 2 undead is a ~14-second fight in Lv10 gear and a ~8-second one once the Dragon set lands.
The Dragon set (Lv 21)
Every Act 2 undead has a 1% chance to drop a piece of the 9-piece Dragon set โ 5 weapons at 560 damage (2.6ร the Lv15 band) and 4 armor pieces. Drops are cross-class, so pieces you can't wear are worth real money on the Market.
The Dragon Lord
The act's boss: Level 20, 120,000 health โ three times the Ancient Red Dragon, and the largest health pool in the game. He guarantees a Dragon Crate on death: a 35% shot at the Dragon mount and a ~16% shot at a Lv 21 Dragon set piece (always rare or better), so about half of all crates pay something big. Full odds here.
๐World Events โ the Black Bull hunt
Every 15 minutes, a Black Bull appears somewhere in Trenchia and is announced to everyone on the map. It carries a huge health pool and one unusual trait: it never fights back โ it runs. Chasing it down is the whole event, and a mount helps enormously.
The player who lands the killing blow takes the Bull Box (a 10% shot at the Bull mount, plus gear, stones and currency). If nobody brings it down within 8 minutes it escapes and the timer restarts.
Track it live on your minimap and the world map (M) โ the marker follows it wherever it runs, from anywhere on the map.
๐Lootbox Odds
Boxes are opened from your bag and pay out exactly one reward โ the roll picks a category, then the amount.
Shrine Box
Its grade matches the shrine's level (Common at Lv4 โ Legendary at Lv15). Rune, gear, and quantity all scale up with the grade.
| Reward | Chance | Amount |
|---|---|---|
| Gold | ~39% | up to 500 (scales with shrine level) |
| Gear | 30% | a random item in the box's gear band, random rarity |
Trenchia ![]() | 10% | up to 4,500 (scales with shrine level) |
| Upgrade stones | 10% | 1 up to 3โ7 (by grade) |
| Rune | 5% | at the box's rarity, 50/50 weapon or armor |
| Gambling Angel | 3% | ร1 |
| Enchantment Rune | 3% | ร1 |
Scaling: gold and Trenchia amounts grow by +20% per shrine level above 4, before the caps.
Skeleton Raid Box
Dropped to every raider when the Bone King dies โ this is the only source of the Lv 15 skeleton set. One reward per box:
| Reward | Chance | Amount |
|---|---|---|
| Lv 15 skeleton set piece | 10% | a random piece of the 9-piece set (any class) โ always rare or better: 55% rare ยท 33% epic ยท 12% legendary |
| Skeleton Horse (mount) | 5% | the rare undead steed |
| Upgrade stones | 5% | 3 โ 8 โ enhance your gear (+1 โฆ +10) |
| Grand skill tomes | 5% | 1 โ 3 โ upgrade your spells at the Skillmaster |
Trenchia ![]() | 20% | 2,250 / 4,500 / 11,250 / 22,500 (7,500 is the jackpot, rarest) |
| Gold | 55% | 250 โ 3,000 by a rarity roll |
Each raider opens their own box, so everything is rolled per-player โ nobody races for a shared pile. A full 8-player clear averages roughly one set piece across the group, so the set is a long chase.
Mount Boxes
Bought from the Stablemaster: the Bull Box and Dragon Box at 45,000
, the Griffin Crate at 54,000
. Each carries a 10% chance at its mount; otherwise a consolation prize:
| Reward | Amount |
|---|---|
| The mount (Bull / Dragon / Griffin) | 10% |
| Gold | 800 โ 4,000 |
| Upgrade stones | 8 โ 25 |
| Gambling Angel / Enchantment Rune | 1 (sometimes 2) |
| XP Potion | ร1 |
Two mount boxes can't be bought at all. The Bull Box drops free to whoever kills the Black Bull, and the Dragon Crate drops from the Dragon Lord every time he falls.
Dragon Crate โ the best box in the game
Only the Dragon Lord drops it, and it's the one crate that can pay out equipment:
| Reward | Chance | Notes |
|---|---|---|
| Dragon mount | 35% | the fastest steed in the game |
| Lv 21 Dragon set piece | ~16% | a random one of the 9 pieces (any class) โ always rare or better: 55% rare ยท 33% epic ยท 12% legendary |
| Gold / stones / consumables | ~49% | the same consolation pool as the other crates |
So roughly half of all Dragon Crates pay a mount or a piece of the endgame set. It's a bonus on top of the boss fight, not the main way to gear up โ the undead drop it at 1% a kill, so the crate is now the faster route.
Trenchia โ the premium currency
Trenchia (
) is the game's premium currency. Unlike gold (which you farm endlessly), Trenchia is earned from real activity โ daily play, boss kills, achievements, and streaks โ or bought on-chain via the Banker. It's deliberately not something you can grind mindlessly.
How to earn Trenchia
| Source | Reward | Notes |
|---|---|---|
| Finish all of today's daily bounties | +1,200 ![]() | Once per day |
| First Bonelord kill of the day | +1,350 ![]() | Per player, resets daily |
| First Red Dragon kill of the day | +3,000 ![]() | Per player, resets daily |
| Login streak โ 7 days | +2,250 ![]() | Paid when the streak reaches the milestone |
| Login streak โ 14 days | +4,500 ![]() | |
| Login streak โ 30 days | +12,000 ![]() | |
| Achievements (claim at the Chronicler) | 1,125โ11,250 ![]() | 8 one-time deeds โ see below |
| Skeleton Raid Box | 2,250โ22,500 ![]() | 20% of boxes, on raid clears |
| Shrine Boxes | up to 100 | 10% of boxes (scales with shrine level) |
| Selling on the Market | any | List items priced in (5% fee) |
| Deposit the on-chain token at the Banker | live rate | the Banker shows the current per token โ see Banking |
Achievements (one-time, 38,250
total)
| Achievement | Deed | Reward |
|---|---|---|
| Seasoned Adventurer | Reach Level 10 | +1,125 ![]() |
| Veteran of Trenchia | Reach Level 15 | +2,250 ![]() |
| Living Legend | Reach Level 20 | +4,500 ![]() |
| Master of the Forge | Enhance any item to +10 | +4,500 ![]() |
| Sealbreaker | Clear a Level 15 Shrine | +3,375 ![]() |
| Depths Conqueror | Defeat the Bone King | +4,500 ![]() |
| Bone-clad | Wear a full Level 15 set | +6,750 ![]() |
| Dragonslayer | Complete Act 1 (slay the Red Dragon) | +11,250 ![]() |
Deeds unlock automatically the moment you earn them (with a toast) โ you then claim the Trenchia from Chronicler Elara.
What to spend it on
- Premium consumables and the XP Potions (from Bram) โ see below
- Mount boxes (a shot at rare steeds)
- Market purchases โ buy other players' listings priced in Trenchia
- Withdraw it to the on-chain token via the Banker
XP Potions
Merchant Bram stocks two. Drink one from your bag; the buff is lost if you die, so pop it when you're settled into a farm spot, not before a boss pull.
| Potion | Boost | Duration | Price |
|---|---|---|---|
| ๐งช XP Potion | +50% | 15 min | 22,500 ![]() |
| ๐ Greater XP Potion | +100% | 30 min | 67,500 ![]() |
The Greater potion is 4ร the total boost for 3ร the price, so buying it beats buying three small ones. They don't stack โ drinking one replaces the other, so don't waste a Greater on top of a potion that's still running.
Guardians
A Guardian is a small companion that flies above your head. It sits in its own bag slot โ you can own as many as you like (duplicates included) but only one can be equipped, and its bonuses apply the moment it is. Spares can be sold on the Market.
| Guardian | Bonus | Source |
|---|---|---|
| ๐ธ Pepe | +10% XP ยท +250 max HP | Guardian Box (3%) |
| ๐ Doge | +10% XP ยท +10% move speed | Guardian Box (3%) |
| ๐ฆ Griffin | +10% move speed ยท +250 max HP | Not yet obtainable โ a future boss reward |
The XP bonus is a separate multiplier from XP Potions and rune perks, so a Greater XP Potion (+100%) on a Doge (+10%) pays ร2.2, not ร2.1.
Guardian Box โ Merchant Bram, 30,000
. One reward per box, full odds:
| Reward | Chance |
|---|---|
| ๐ธ Pepe (Guardian) | 3.00% |
| ๐ Doge (Guardian) | 3.00% |
| ๐ช Gold (1,000โ5,000) | 28.20% |
| ๐ชจ Upgrade Stones (10โ30) | 24.44% |
| ๐ Minor Skill Tome (1โ3) | 13.16% |
| ๐งช XP Potion | 9.40% |
| ๐ Major Skill Tome (1โ2) | 8.46% |
| ๐ Greater XP Potion | 6.58% |
| ๐ Grand Skill Tome | 3.76% |
A guardian lands 6% of the time โ about 17 boxes (~500,000
) for your first one on average, or 33 if you're chasing a specific one. Duplicates are real copies โ you can only equip one at a time, but a spare is tradeable on the Market, so a repeat roll is a sellable asset rather than a wasted open.
Class Change Ticket
Your class is fixed when you create your character. Merchant Bram sells the one way to change it: a Class Change Ticket for 500,000
โ the most expensive item in the game.
- Click the ticket in your bag and pick your new class. It is consumed on use.
- Your level, XP, gold, Trenchia, armor, runes, mounts, quests and skill ranks all carry over.
- A weapon your new class can't hold is unequipped into your bag โ nothing is lost, but you'll want a matching weapon ready.
- The game reloads to rebuild your hero, so you'll sign in again. It can't be used while dead or inside the arena or a raid.
๐Market
The player Market (at the broker NPC) is a consignment marketplace. List almost anything from your inventory โ gear, runes, materials, potions, or spare mounts โ priced in gold or Trenchia. When it sells, you get paid even if you're offline.
- 5% seller fee on every sale (you receive 95% of the listed price).
- You can sell any inventory kind except your donkey (the free starter mount) and active quest items.
- Listings are held in escrow โ cancel any time to get your item back.
- Listings last 1 day. Every row shows its countdown. If it hasn't sold when the day is up it stops being visible or buyable, and the item comes straight back to your bag โ instantly if you're online, otherwise the moment you next log in. Nothing is ever lost, so an unsold item just means you can relist it cheaper.
๐๏ธBuildings โ rent property, earn while away
Some buildings around Trenchia carry a door sign โ walk up and press E to rent them (wallet accounts only). While your lease runs, the building's worker grinds for you: it pays Trenchia
rent every hour and hunts real monsters whose loot, gold, and XP are rolled with the exact same drop tables as normal kills.
| Building | First rent (24h) | Rent income | Item reward | Worker | Loot pool |
|---|---|---|---|---|---|
| ๐ผ Guard Tower | 450,000 ![]() | 8,000 /h | every 3h | 80 kills/h | Monsters up to Lv 6 โ the only worker that can bring back gear drops |
| ๐พ Farmstead | 337,500 ![]() | 5,000 /h | every 4h | 40 kills/h | Monsters up to Lv 4 |
| ๐ Town House | 225,000 ![]() | 3,000 /h | every 6h | 20 kills/h | Monsters up to Lv 3 |
- First rent is paid in Trenchia
(see the table) and lasts 24 hours. Extending the lease costs 500 gold per extra hour โ but you can only hold 24 hours of lease at a time, so top it up as it runs down. - Earnings pile up for the whole lease โ collect at the door any time. โ ๏ธ But collect BEFORE the lease ends: once it expires, anything still uncollected (rent, loot and item rewards alike) is gone.
- Kills roll the real drop tables: gold, potions, upgrade stones, skill tomes, Bones from skeletons โ and gear from Lv 6 hunts (Guard Tower). No boss-only loot (runes, bounties) and no quest progress.
- Every few hours the building also banks a Trenchia item reward โ see below. Pending rewards show on the door panel with a countdown to the next one.
- The renter can sell the remaining lease to another player, priced in gold or Trenchia (5% fee, like the Market). Collect before selling โ uncollected loot doesn't transfer (pending rent is auto-paid to you).
- When a lease expires the building goes straight back up for rent, and the old renter's uncollected earnings are forfeit โ there are no leftovers to claim.
Trenchia item reward
On top of the hourly rent, a building banks one random item from Merchant Bram's stock every few hours (3h / 4h / 6h by tier). They arrive in your bag when you collect at the door.
| Item | Chance | Bram's price |
|---|---|---|
| Gambling Angel | 30% | 15,000 ![]() |
| Enchantment Rune | 30% | 15,000 ![]() |
| XP Potion | 22% | 22,500 ![]() |
| Guardian Box | 12% | 30,000 ![]() |
| Greater XP Potion | 6% | 67,500 ![]() |
Averages about 21,600
of shop value per roll โ so a Guard Tower's 8 rewards a day are worth more than its cash rent. The Class Change Ticket is deliberately excluded.
๐ฆBanking โ on-chain Trenchia
The Banker (Voss) bridges in-game
with the real on-chain Trenchia token.
Deposit
- Send Trenchia tokens from your logged-in wallet to the vault address shown at the Banker.
- Click "Check for deposit" โ the server scans the chain and credits your
balance.
Withdraw
Request a withdrawal (minimum 10,000
).
๐Mounts
Mounts make you faster. You start with a free Donkey; ride and switch mounts from your bag. Only the Horse is buyable for gold โ the rest are earned from boxes and raids.
| Mount | Speed | How to get |
|---|---|---|
| Donkey | ร1.35 | Free starter (can't be sold) |
| Horse | ร1.6 | Stablemaster โ 5,000 gold |
| Bull | ร1.7 | Bull Box (45,000 ) โ drop-only |
| Skeleton Horse | ร1.8 | Skeleton Raid Box โ drop-only |
| Dragon | ร1.9 | Dragon Box (45,000 ), or the Dragon Crate from the Dragon Lord โ drop-only |
| Griffin | ร1.9 | Griffin Crate (54,000 at the Stablemaster) โ drop-only |
The Dragon and the Griffin are tied for the fastest in the game. Summon or dismiss with Y or Z; the summon channels for a second and breaks if you move.
๐ Daily Bounties & Streaks
Visit the Herald each day:
- Login reward โ gold + potions, scaling with your login streak (from 60 gold up to a 300 cap, and 1โ3 potions). Claim it once per day.
- Daily bounties โ 3 rotating objectives (from a pool of 8) that reset at midnight. Each pays gold + XP; finishing all three adds a +1,200
bonus. - Streaks โ logging in on consecutive days builds a streak that boosts your login reward and pays
milestones at 7 / 14 / 30 days.
๐งญNPC Directory
| NPC | What they do |
|---|---|
| Scout Finn | Stands at spawn to explain the basics โ start here if you're new |
| Elder Rowan | The tutorial quests, and opens the portal to Trenchia |
| Captain Mira | The Act 1 questline โ a long chain through both world bosses and on into Act 2 |
| Warden Sable | The Act 2 questline โ seven quests ending at the Dragon Lord |
| Herald Orrin | Daily login reward + daily bounties |
| Chronicler Elara | View achievements & claim their ![]() |
| Banker Voss | Deposit / withdraw the on-chain Trenchia token |
| Quartermaster Kael | Forges Raid Seals (500 gold + 5 Bones) |
| Stablemaster Finn | Buy the Horse; sells Bull & Dragon boxes |
| Lucky Ryn | Gamble gear rarity & runes |
| Broker Vex | The player Market |
| The Black Market | Buys your gear for Trenchia instead of gold โ the one way to turn loot into premium currency |
| Merchant Bram | Potions + premium consumables (Angel, Enchant Rune, both XP Potions) |
| Weaponsmith Doran / Armorer Greta | Gear shop + enhance (+) |
| Skillmaster Sage Rowan | Upgrade class abilities with skill tomes |
| Loremaster Aldwin | The Champions leaderboard โ the realm's top adventurers by level |
Trenchia ยท How to Play โ return to the game